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Moving to Google code PDF Print E-mail
Vardamir
Written by Vardamir   
Saturday, 21 February 2009 16:03

Currently we don't have much activity in subversion, so this seems to be the perfect time, to move our code from sourceforge to Google code. This is what i am doing right now, while writing this article. Since there are 1271 revisions, and currently progress is at revision 5, this will take some time.

As soon as this migration is completed, i will update the links on this site to point to http://code.google.com/p/mw3d/ 

Update:

Ok, svnsync did not work. So i've decided to import  only the latest sources. But that's good for a clean restart of the project. From now on, we can use the tracker for bugs and requests, no more spreading problem reports across different fora...

 
The Future is bright PDF Print E-mail
Vardamir
Written by Vardamir   
Tuesday, 10 February 2009 15:45

Since i am a very lazy guy, especially when it comes to my spare time, i haven't done much for MonkeyWorld lately. There are so many things that distract me from doing real work.

I have updated my computer to Jaunty Jackalope Alpha, so i am currently doing alpha testing and play around with this new operating system. So far i'm impressed with this release. At first i was using GNOME, but now i've decided to switch to KDE 4.2 and i have to admit, it's fantastic.

Alpha testing an Ubuntu release is really much fun. Every day i download and install new updates. This means from day to day, i see this release getting better and better. I use the alpha on a daily base. I installed it dual boot with my openSUSE 11.1, but i never was in a situation, where i wanted or needed to boot into my "stable" system. Even on this day, when they introduced a regression with the X-server, that destroyed my desktop effects. But luckily, there were some workarounds available. Only three days later, this bug was fixed and released with todays updates. Now i can continue top exlpore and test my new system, as i'm still used to openSUSE, but i have to say, that i like the ubuntu expierience very much.

But what about MonkeyWorld 3D? At least i have installed Eclipse on my machine and checked out the latest sources from the repository. There is still a problem with the PDE build, and i wanted to take the chance to fix this. 

There have been some improvements made by Ian (thanks for them), that i don't have seen yet. Outrunner still has a lot of work with his private projects, so there is not much happening. But i plan to create a 4.2.1 release, that at leadt fixes the problem of the missing platform specific SWT jar files. But for that, i have to understand the PDE build. And this is really some tough task. 

I thought i would have understood this thing, but unfortunatly, i was wrong. The build that i have created is still wrong. So, yesterday i was trying to export the mw3d.product with the GUI version of the exporter, but it told me, it can't find the platform specifix jar files, although i have installed the Delta pack. I will digg into this a little bit, and maybe i find a solution for it. 

But if someone from the eclipse project is reading this (i really doubt it), why can't you create a headless build, that is easy to use? Something like that:

eclipse -build <project-file>

That's it for now, back to alpha testing and PDE build...

PS: I made it, not using the command line build, but using the export facility. Maybe now even the command line build works, because there were some platform specific bundles missing. Anyways, i have created a 4.2.1 release that you can download at sourceforge.

 
MonkeyWorld 3D in LaunchPad PDF Print E-mail
News
Written by Vardamir   
Thursday, 08 January 2009 19:47

I have registered our project at LaunchPad.

LaunchPad is an amazing project, that tries to help projects towork together. How often bugs are reported for product A, but actually its a bug in product B, that is used by product A. So when this bug is reported, chances are good, that it will be closed, because its not a bug that can be fixed by project A.

With LaunchPad, those bugs are reported to the other project, and (as far as i have understood) all activity is monitored. In our case, we have other projects, that we rely on: Eclipse, monklypse, jMonkeyEngine, LWJGL, Java.

And LaunchPad also offers a bugtracker. The SourceForge tracker isn't really good, and as long as we did not migrate our codebase to google code, we actually don't have a proper bug tracker.

 
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