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Since i am a very lazy guy, especially when it comes to my spare time, i haven't done much for MonkeyWorld lately. There are so many things that distract me from doing real work. I have updated my computer to Jaunty Jackalope Alpha, so i am currently doing alpha testing and play around with this new operating system. So far i'm impressed with this release. At first i was using GNOME, but now i've decided to switch to KDE 4.2 and i have to admit, it's fantastic. Alpha testing an Ubuntu release is really much fun. Every day i download and install new updates. This means from day to day, i see this release getting better and better. I use the alpha on a daily base. I installed it dual boot with my openSUSE 11.1, but i never was in a situation, where i wanted or needed to boot into my "stable" system. Even on this day, when they introduced a regression with the X-server, that destroyed my desktop effects. But luckily, there were some workarounds available. Only three days later, this bug was fixed and released with todays updates. Now i can continue top exlpore and test my new system, as i'm still used to openSUSE, but i have to say, that i like the ubuntu expierience very much. But what about MonkeyWorld 3D? At least i have installed Eclipse on my machine and checked out the latest sources from the repository. There is still a problem with the PDE build, and i wanted to take the chance to fix this. There have been some improvements made by Ian (thanks for them), that i don't have seen yet. Outrunner still has a lot of work with his private projects, so there is not much happening. But i plan to create a 4.2.1 release, that at leadt fixes the problem of the missing platform specific SWT jar files. But for that, i have to understand the PDE build. And this is really some tough task. I thought i would have understood this thing, but unfortunatly, i was wrong. The build that i have created is still wrong. So, yesterday i was trying to export the mw3d.product with the GUI version of the exporter, but it told me, it can't find the platform specifix jar files, although i have installed the Delta pack. I will digg into this a little bit, and maybe i find a solution for it. But if someone from the eclipse project is reading this (i really doubt it), why can't you create a headless build, that is easy to use? Something like that: eclipse -build <project-file> That's it for now, back to alpha testing and PDE build... PS: I made it, not using the command line build, but using the export facility. Maybe now even the command line build works, because there were some platform specific bundles missing. Anyways, i have created a 4.2.1 release that you can download at sourceforge. |