Monkey World 3D forum
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Monkey World 3D forum created
535 Posts in 128 Topics by 165 Members
Latest Member: ken_chief_engineer
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 1 
 on: October 09, 2009, 07:59:36 AM 
Started by Vardamir - Last post by shiny
Refactoring is a disciplined technique for restructuring an existing body of code, altering its internal structure without changing its external behavior. Its heart is a series of small behavior preserving transformations. Each transformation (called a 'refactoring') does little, but a sequence of.

ben10 games
Apex Professionals

 2 
 on: October 09, 2009, 07:58:30 AM 
Started by Vardamir - Last post by shiny
I have added some ASL2 licence header to some files where they were missing and
commited them at r805307 and r806127
I consider this as a bug (these files should have a licence header and it can't
hurt) so I will also backport to R9.04

ben10 games
Apex Professionals

 3 
 on: October 09, 2009, 07:56:56 AM 
Started by rosyshaj - Last post by shiny
The Centre for Public Policy (CPP) is a leading policy think tank engaged in cutting edge research, teaching and capacity building. CPP’s mission is to catalyse new thinking and pave new directions in public policy and work with stakeholders at multiple levels to improve. Through its work, the CPP wants to nurture competitive ideas, build capacity and produce high quality policy analyses that will influence policymakers and development outcomes across the region.

ben10 games
Apex Professionals

 4 
 on: September 23, 2009, 11:30:26 AM 
Started by starky - Last post by starky
who have the demo or doc about this tool? any help would be appreciated,Thanks~

 5 
 on: September 20, 2009, 07:15:48 PM 
Started by ghazi - Last post by ghazi
Hi please help , couldn't understand this tool .How could i switch between layers i'am a little confused  i dont know how to activate a texture and desactivate another in mw3D 4.2.1 :'(

 6 
 on: September 20, 2009, 07:11:00 PM 
Started by cention - Last post by ghazi
I don't know if only the version 4.2 or also the others have the same problem but ii can tell you that the problem consists in the directories spaces you must do the following:
*first install mw3D iin a dirctory that do not contain any space (exemple c:\dir)
*you must click with the right button of the mouse on the project and chose import->General->file system and then browse your texture file (must be 255*255 size and not .bmp to avoid problems)
*once you 've done this you can click add texture from the contextual menu and the texture file will appear ;)

 7 
 on: September 20, 2009, 06:54:32 PM 
Started by quddusaliquddus - Last post by ghazi
may be that tutorial is intended for an old version of mw3D

 8 
 on: September 04, 2009, 02:01:35 AM 
Started by badbybirth - Last post by badbybirth
When i use my scrollwheel in mw3d it doens 't zoom in at all.

I tought it may have been because of some library not working together with my mouse / mouse drivers.
But i made myself a small application to test this (in the same way the code is used in mw3d) and i did get output.

I'm running xp

java version "1.6.0_15"
Java(TM) SE Runtime Environment (build 1.6.0_15-b03)
Java HotSpot(TM) Client VM (build 14.1-b02, mixed mode, sharing)

(i also tried editing the code of the mw3d camera so it would just respond on other keypresses but its a pain to compile it for some reason.The version i had in mind responded to both mouse-down and middle mouse click, not the most functional but anything beets moving in that scene with wasd)

I also tried to use another mouse, just in case...
this mouse also generated output in my test project but failed to comply in mw3d
(both were logitecs if it helps)

any suggestions on how to fix this issue?

 9 
 on: August 13, 2009, 04:54:51 PM 
Started by quddusaliquddus - Last post by quddusaliquddus
I am trying to follow this tutiorial:

http://www.youtube.com/watch?v=X2ymlVXkZPM

but the activation, level, debug menu options etc ... are not there in my mw3d.

Anyone know why?

 10 
 on: August 11, 2009, 03:59:38 PM 
Started by guindillaaaa - Last post by guindillaaaa
Hi all,

I work with JME 2, and I want to create a terrain. Thanks of this forum I can create a simple map with only a surface and I can import to Jme2 and put bounding box,... now I want to do a terrain more complex, and the mw3d camera move extremly slow! I only change the velocity of the camera.

I see that in menu Window -> Preferences -> Monkey World 3D there is an option of camera, and if I choose Dolly camera, the movement that it do it's good, but when I change the atribute Camera Zoom Speed the velocity of the camera don't change... I try to reset window, put a number very big,... If someboy know how change speed of camera...

And another think that I want comment, is that I know put a Skybox with JME with code, but I like put skybox with mw3d, it's possible?

Thanks, and sorry for my bad english...


EDIT: Sorry for my first qüestion... I see that the movement is doing with the scroll of the mouse.... :$

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