I have started the migration process for the editor to use jme2 using the monklypse plug-in which provides a way to render jme2 on the top of SWT component. monklypse can be found under this link http://code.google.com/p/monklypse/ so you have to check out all the projects from there for the new build to compile and run. Its a really great project that Jochen puts a great effort to get it to work.
The migration is initially done, and by no mean its perfect, as I still don't know a lot in jme2, nor its new api's. I believe dealing with resources has to be changes, which will basically require us to visit our commands classes, for adding and changing resources like textures, and states, Jochen have submitted a new way, which will really help us doing this.
monklypse will allow us to render more than one swt canvas at the same time all together, which gives us a great flexability previewing our imported models. We might also consider having four views with in the editor.
jme2 migration opens the doors for a alots of neat features, like the Momoko_fan Ogre importer api's that I really like, and would love to have it into the editor asap.
Android approaching
Vardamir
Written by Vardamir
Thursday, 11 September 2008 19:45
Google is preparing their next coup against Microsoft. This time it is the mobile phone market, where Microsoft still hasn't gained enough market share to be profitable. Here is a video that shows two things:
That it is so important to Google, that Sergey Brin himself presents it
Looking at the features of Android, it has all to offer, what makes the iPhone from Apple so attractive. But it also has some remarkable differences
Android is open source (with a very liberal licence, Apache Licence that is)
Android applications are written in Java
Nokia already has reacted and bought all the shares for the Symbian company. Now it wil be royalty free, as of this news. And what does Microsoft do? I didn't read anything lately.
I'm sure, that the application market for Android will grow very fast, because it is very easy to develop an application for Android. I have downloaded the Android SDK and the Eclipse plugin ADK, and it looks easy, though i didn't write a sample yet. But i will do that in very short time. And of course i want to see some jMonkeyEngine games for Android. I hope, that there will be a port of the jME soon. If not, i'm urged to start a Android fork of the jME ;-)
Vardamir's view
Vardamir
Written by Vardamir
Thursday, 04 September 2008 07:41
Since i have joined this project, a lot has happened. The jMonkeyEngine switched from version 1 to version 2, we brought out version 4.1 of Monkey World 3D and Project Wonderland announced a switch from Java3D to the jMonkeyEngine.
Wow!
It's about time to move the things in the right direction. This is why i decided to host the new web-site. MonkeyWorld3D is such a great software, that it is a real shame, that it is not so muched used as it should be. We are all part of a great community, that has formed over the last few years. As an open source project, we have to earn the respect and trust of our users.
I was wondering, why i didn't get much response in the jME forums, when i asked for a reference implementation for the jMonkeyEngine. jME is currently in a phase, where we need to enlarge the community. We have to attract more people to use the engine and create the next blockbuster games with it. But I'm missing some cooperation within the community. There are so many talented developers out there, but in my opinion, to much resources are wasted, because the wheel gets invented all over again and again.
We, the jME community, and i would even say the Java community, have a great engine to create 3D applications. And we have a great designer/modelling software for that engine.
In the last few days, something cool happened in the area of cooperation, and i really love this new movement. We have finally created a project together with the Rifidi project, to create an Eclipse plugin for the jME 2. There we are mainly focusing on improvements on the engine regarding multi canvas rendering, which the jME wasn't designed for in the first place. We hope for some help from the jME community here. Details on this cooperation will be announced in the forums, as soon as we have something to talk about.
And we also talked with the Radakan project, to improve MonkeyWorld3D in a way, that "normal" users are able to create assets with MonkeyWorld3D. Currently MW3D still is seenmore or les as an interesing tech demo, but we want it too be a useful tool, and the Radakan guys already helped a lot on showing things up in the software that needs some improvement. Everyone is invited to join us on that, so go to our forum and start a discussion with us.