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monklypse goes a live :D PDF Print E-mail
Written by Tareq Doufish   
Friday, 17 October 2008 21:24

Its been a long time for posting on the site, but as for a great news from Jochen from rifidi team announcing the monklypse on jMe site http://www.jmonkeyengine.com/jmeforum/index.php?PHPSESSID=fbf3617f90277d8e712913d51a7ec47d&topic=9445.msg72947#new

Take a look at rifidi designer, and the MonkeyWorld3D, and see how eclipse can just enter into the world of the 3d. The very intersting thing about doing all of this, is how can the platform does the 3D, we might be the first ones that uses eclipse RCP for such applications extensivly, and so far its just giving us what we need, and I believe that its doing so with teh great rifidi project. Rifidi guys please keep on rocking.

Eclipse platform just opens the legacy for every thing that has been done for the eclipse project for the years, and believe it that anything that you want to combine with your 3d appilcation is very very possible. For example I believe that rifidi just used something called GEF for building the 3d blocks, or for doing some of the simulation in their project. GEF has been there for a long time, and its a very proven technology, and its at the disposal for the rifidi team in no time. May be you can imagine the possibilities :D, with using other plug-ins.

Talking about us a little :D, our migration is almost done, but lately we are not that active on the project, but things for sure will come back with full thrust.

Thanks.

 
Migration to jMe2 PDF Print E-mail
Written by Tareq Doufish   
Tuesday, 16 September 2008 20:41

I have started the migration process for the editor to use jme2 using the monklypse plug-in which provides a way to render jme2 on the top of SWT component. monklypse can be found under this link http://code.google.com/p/monklypse/ so you have to check out all the projects from there for the new build to compile and run. Its a really great project that Jochen puts a great effort to get it to work.

The migration is initially done, and by no mean its perfect, as I still don't know a lot in jme2, nor its new api's. I believe dealing with resources has to be changes, which will basically require us to visit our commands classes, for adding and changing resources like textures, and states, Jochen have submitted a new way, which will really help us doing this.

 monklypse will allow us to render more than one swt canvas at the same time all together, which gives us a great flexability previewing our imported models. We might also consider having four views with in the editor.

 jme2 migration opens the doors for a alots of neat features, like the Momoko_fan Ogre importer api's that I really like, and would love to have it into the editor asap.

 


 

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